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The abolition of work → ticker → station11
  1. 01 May 2006

    2006-05-01

    The abolition of work

    Work is doing something that you’re forced to do. Versus play. Forced play is work. The essay degenerates a bit into ravenous driveling; I’m willing to excuse it. We want a society of play. Helluv’an idea.

    The demeaning system of domination I’ve described rules over half the waking hours of a majority of women and the vast majority of men for decades, for most of their lifespans. For certain purposes it’s not too misleading to call our system democracy or capitalism or—better still—industrialism, but its real names are factory fascism and office oligarchy. Anybody who says these people are “free” is lying or stupid. You are what you do. If you do boring, stupid monotonous work, chances are you’ll end up boring, stupid and monotonous. Work is a much better explanation for the creeping cretinization all around us than even such significant moronizing mechanisms as television and education. People who are regimented all their lives, handed off to work from school and bracketed by the family in the beginning and the nursing home at the end, are habituated to heirarchy and psychologically enslaved. Their aptitude for autonomy is so atrophied that their fear of freedom is among their few rationally grounded phobias.

    Socrates said that manual laborers make bad friends and bad citizens because they have no time to fulfill the responsibilities of friendship and citizenship. He was right. Because of work, no matter what we do we keep looking at our watches. The only thing “free” about so-called free time is that it doesn’t cost the boss anything. Free time is mostly devoted to getting ready for work, going to work, returning from work, and recovering from work. Free time is a euphemism for the peculiar way labor as a factor of production not only transports itself at its own expense to and from the workplace but assumes primary responsibility for its own maintenance and repair.

    On the one hand, on the quantitative side, we have to cut down massively on the amount of work being done. At present most work is useless or worse and we should simply get rid of it. On the other hand—and I think this is the crux of the matter and the revolutionary new departure—we have to take what useful work remains and transform it into a pleasing variety of game-like and craft-like pastimes, indistinguishable from other pleasurable pastimes, except that they happen to yield useful end-products. Surely that shouldn’t make them less enticing to do. Then all the artificial barriers of power and property could come down. Creation could become recreation. And we could all stop being afraid of each other.

    Because work is unnecessary except to those whose power it secures, workers are shifted from relatively useful to relatively useless occupations as a measure to assure public order. Anything is better than nothing. That’s why you can’t go home just because you finish early. They want your time, enough of it to make you theirs, even if they have no use for most of it. Otherwise why hasn’t the average work week gone down by more than a few minutes in the past fifty years?

    If technology has a role in all this it is less to automate work out of existence than to open up new realms for re/creation.

    Life will become a game, or rather many games, but not—as it is now—a zero/sum game.

    via Kjell Olsen2006-05-01

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