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tag → station11
  1. 13 October 2008

    Everyware

    Adam Greenfield

    1213 days ago

    Adam Greenfield’s 81 theses on the future of ubiquitous computing. Shoudl’ve nailed ‘em up to a door somewhere. A sensible look at how computers are set to work their way further and further into our daily lives, hopefully for the better, but who knows.

  2. 13 April 2006

    2127 days ago

    Why face-to-face still matters!

    Man, do I hate IM. And email is great for informational exchange, but not keeping up with people. I hate talking on the phone. I’m glad to hear that we won’t stop talking to each other any time soon.

    via Kjell Olsen2127 days ago
  3. 15 November 2005

    Massively Multiplayer Online Soccer: The Ultimate User Generated Content?

    2276 days ago

    I really wish I could get into video games – they can be really fun.

    But games today suck. My roomate and a friend are here playing midnight racer all the time, and I can’t believe they’re still at it. It’s the same goddamn thing over and over, the same five songs repeating, just you racing around cities at night.

    I think Beattie is on to something here. I played a mud pretty obsessively for a year or two, and got really into it before I just quit one day and never went back. Around the same time I’d mastered Madden 2000 and could beat anyone I played. Now I can hardly play a game without getting bored.

    Computer games of today are the same as they were five years ago. Better graphics, but the graphics still aren’t that good. In fact, the closer virtual humans come to real humans, the worse they get.

    There needs to be something more compelling to gaming. A kid on my floor plays WoW all the time, and apart from me being all RPG’d out, I’d give it a try.

    I think that the same thing that happened with social software, the enabling of user participation, is that usable content balloons so significantly when users are enabled to participate at the highest level. Skinnable computer games enable way more creativity then static console games. So they enjoy a greater popularity for a longer time. How many of you really kept playing Tony Hawk after beating it?

    The thing I loved about that mud was that not only is it open ended, but because it’s text based you can write scripts to capture the environment of the game and do whatever you want with it.

    Games today are at the communication level of phone calls – bi (maybe tri) directional. As games begin to approach the level the internet has reached, as they begin to take on multiple nodes of simultaneous communication, I think they’ll really start to kick.

  4. 27 October 2005

    2295 days ago

    pricing

    I’d want something like this if I was starting up. Interesting thoughts on payments to freelancers.

    via Kjell Olsen2295 days ago
  5. 29 September 2005

    2323 days ago

    Computer users move themselves with the mind - Electrode cap allows users to think themselves along a virtual street.

    Called a brain-computer interface, the device detects activity in certain brain areas linked to movement, and uses the signals to mimic that movement in a virtual world.

    Could make for a kickass video game.

    via Kjell Olsen2323 days ago
  6. 14 September 2005

    2338 days ago

    web|works content, part 2

    Sweet presentation on web interface design. Direct to presentation. links.

    via Kjell Olsen2338 days ago
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